![]() ![]() Customize player/NPC behaviour without touching the code.ĭon’t worry, we will see some examples in this tutorial and I’ll assure you that when you will grasp the essence of the ScriptableObject you will be a much better and skilled game developer. ![]() Easy to swap data without writing a single line of code.Custom and designer-friendly enum values.Organize your assets (audio, sprites, etc).Yes, a Scriptableobject is like the holy grail of Unity, once you grasp the power of it, you can use them in basically every situation, but here are some examples of the use of a ScriptableObject within Unity: When you make some changes to a scriptable object at run time, they are saved.Modular: Systems do not directly depend on each other.The Unity ScriptableObject can receive a callback from the unity engine (exactly like the MonoBehaviour).The perfect tool for the game designer: In fact, game designers can use a Scriptableobject to make changes to the game without having to bother the poor programmer who is working on the game.Build on top of the unity serialization system.Well, as always the documentation is not that clear and for sure does not cover all the use cases that we have with the scriptable objects, so let’s go ahead and make the situation a bit clear. One of the main use cases for ScriptableObject is to reduce your Project’s memory usage by avoiding copies of values. So, what is a Unity Scriptableobject? According to Unity, a ScriptableObject is a data container that you can use to save large amounts of data, independent of class instances. As a matter of fact, we at Gladio Games use them in every project that we make.īut don’t worry, we are going to see what they are, why we use them and how to use them. You will discover that the scriptable objects are one of the most important features in Unity and you must use them as much as you can. Hello my friend, so today you are going to learn about the most amazing, undiscovered, unused and underestimated feature of unity: The power of the Scritableobject.
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